Dungeon #5 Beta

Mini Quests is about to get a new dungeon!

I’m calling it Dungeon Five in honour of the five years(!) that have passed since the last dungeon was added.

There’s a preview of the new dungeon here [link removed]. It’s a big, complicated dungeon, so I recommend playing through the rest of Mini Quests first if you haven’t already.

Please add a comment below or send me a message if you’ve got any feedback.

Mini Update

Mini Quests has had a minor makeover. No changes to the game itself (in particular no new dungeons this time) but it now has a menu system of a sort. Not very interesting admittedly, but it does finally allow players on Android to adjust the game’s control scheme and screen size.

Also, the game has a lovely new home on itch.io.

And the source code’s up on GitHub.

Eight years later

Floxels is finally finished!

According to the date stamps on the files, I started work on an experimental fluid-in-a-maze game in October 2008, over eight years ago.  Two years later it had acquired the name Floxels, but wasn’t much fun to play.  A mere six years after that I’m finally happy with how the game is.  There’s nothing more to do.  It’s finished.

Honestly, if glaciers took up game coding they’d get stuff done faster than me.

Floxels Respawn

Floxels is a game I made some years ago, but it never ended up being quite as fun as I thought it should be.

So finally I’ve had a go at reinventing it.

More fun this time? Yeah, maybe, I think so.

And this time around it has an Android version.  (The game does do some pretty heavy number crunching behind the scenes though, so it may not run smoothly on older/less powerful devices.)

Floxels

Dungeon #4 Beta

Today Mini Quests hit 100,000 downloads from Google Play, which is rather cool.

To celebrate (and by complete coincidence) I’m unveiling… Mini Quests Dungeon #4!

The dungeon is in beta at the moment. It’s playable on PC with a ‘modern’ browser (e.g. Chrome) although I’m not sure that the sound effects are playing quite right, so sorry about that. Alternatively, if you hava Java installed, you can download and double-click this Executable JAR [dead link]. I’ll add the dungeon to the full game and release it for other platforms when I think it’s absolutely perfect (a few weeks probably).

I’d be thrilled to hear any feedback you have about the dungeon – add a comment below or drop me an email. The beta version will automatically report back some basic playing stats, which hopefully will help me iron out some of the kinks.

Edit: Added link to Executable JAR.

Update: Beta’s done, new version released!