Much as I like going one-to-one with pixels, for a change of pace I thought I’d try making a game with one of those fancy 3D engines people go on about; Unreal Engine in this case. The result is XYZ, … Continue reading
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New Mini Quests dungeon! Enter the Snake Temple if you dare. … Continue reading
Mini Quests is about to get a new dungeon! I’m calling it Dungeon Five in honour of the five years(!) that have passed since the last dungeon was added. There’s a preview of the new dungeon here [link removed]. It’s … Continue reading
Mini Quests has had a minor makeover. No changes to the game itself (in particular no new dungeons this time) but it now has a menu system of a sort. Not very interesting admittedly, but it does finally allow players … Continue reading
Floxels is finally finished! According to the date stamps on the files, I started work on an experimental fluid-in-a-maze game in October 2008, over eight years ago. Two years later it had acquired the name Floxels, but wasn’t much fun … Continue reading
So, to scratch an 8-bit itch, I made a little arcade-style shooter, stupidly called Alien Fish Invasion. It’s a bit like Defender, only tougher, and it runs on the rather lovely Pico-8 console. … Continue reading
Floxels is a game I made some years ago, but it never ended up being quite as fun as I thought it should be. So finally I’ve had a go at reinventing it. More fun this time? Yeah, maybe, I … Continue reading
New Mini Quests! Four dungeons! Now released! That’s all. … Continue reading
Today Mini Quests hit 100,000 downloads from Google Play, which is rather cool. To celebrate (and by complete coincidence) I’m unveiling… Mini Quests Dungeon #4! The dungeon is in beta at the moment. It’s playable on PC with a ‘modern’ … Continue reading
So Java Applets are dead now, at least for the purposes of a little site like this one. (If you can still run Applets, then for heaven’s sake install the latest Java update before bad things come down the internet … Continue reading