Floxels is finally finished!
According to the date stamps on the files, I started work on an experimental fluid-in-a-maze game in October 2008, over eight years ago. Two years later it had acquired the name Floxels, but wasn’t much fun to play. A mere six years after that I’m finally happy with how the game is. There’s nothing more to do. It’s finished.
Honestly, if glaciers took up game coding they’d get stuff done faster than me.