Minimalist Mario

Much as I like going one-to-one with pixels, for a change of pace I thought I’d try making a game with one of those fancy 3D engines people go on about; Unreal Engine in this case.

The result is XYZ, a stripped-down 3D platformer loosely (very loosely, like the main similarity is the lack of camera control) based on Super Mario 3D Land.


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